Types of bets


GENERAL
  1. All bets are regular time only unless otherwise stated in the betting Line or current Rules.
  2. For some sports, betting may switch to the Live stage up to 15 minutes before the scheduled start time. Bets placed after this point are considered Live bets and will be marked with a Live icon in the Bet Slip and Bet History. Such bets will be settled according to the Live Betting Rules.
  3. The Company reserves the right to cancel Bets if:
    • Bet registration was based on incorrect information or as a result of technical errors;
    • An abandoned Match was not resumed within 48 hours after its beginning (except for the Bets made for the Events that took place during the Match);
    • The Match is cancelled or its official beginning time is postponed by over 48 hours
    • The match is not finished within 48 hours after its official beginning and/or is declared void.
Specifics of Accepting Football Bets
  1. Bets on football matches are accepted for scheduled regular time - 90 minutes (2 halves of 45 minutes each) and additional (compensated) time, unless the Line provides otherwise. This time does not include extra time or penalty shootout.
  2. Additional time added to the first half is counted as the 45th minute of the match. Additional time added to the second half is counted as the 90th minute of the match. In matches of a different format (instead of 2 halves of 45 minutes each including additional time), the Company is not obliged to inform the users about the number of periods and/or the duration of each period, and is not responsible if the user is not aware of the format of the match prior to placing a bet. If a change of format has resulted in the offering of incorrect odds, the Company retains the right to cancel such bets with the odds 1.0.
  3. In non-standard unforeseen situations, the Company shall reserve the right to cancel registered Bets.
  4. For friendly Matches, the schedule is adopted before the beginning of the tournament. It is recommended to obtain the information about the schedule from independent information sources.
  5. Bets on friendly and youth matches can be settled based on the official match result announced by the referee even if the full regular time (90 minutes) was not played.
  6. In Lines, unless agreed otherwise, the local team is located on the left, and the visiting team is on the right. If a Match is played on a neutral pitch or if the local team is not determined, for convenience in Lines the first announced team (the team on the left) is taken as the local team, and the team on the right is taken as the visiting team.
  7. Where a Match takes place on a pitch other than the announced one, all Bets for such Match can be canceled.
  8. Bets on statistical indicators may be calculated within 1 hour after the end of the Match.
  9. In Bets on The Highest by Championship Results for the World and European Football Championships, the priority is on the stage that the teams reached.
  10. The Bets on the Team to Score More Goals and on the Team to Score (Concede) Most (Least) Goals for the World and European Football Championships are calculated with regard to extra time, without penalty shootouts. If there is an equal number of scored/conceded goals, the Bets are returned.
  11. The Bets on football matches marked with "extra time" are calculated without taking into account penalty shootouts. The Bets on post-match penalty kicks are accepted separately (penalty shootout).
  12. When accepting and calculating Bets on yellow and red cards, only the cards given within the normal time (90 minutes) of the Match will count, where a yellow card will be taken as one card, and a red card will be taken as two yellow cards. A repeated yellow card will count as one red card, i.e. one participant may have a total of maximum three cards for a Match.
  13. When accepting and calculating Bets on the number of cards expressed in points, only the cards given within the normal time (90 minutes) of the Match will count, with 10 points charged for a yellow card, and 25 points for a red card. A second yellow card will count as one red card, i.e. one participant may have a total of maximum 35 points per Match.
  14. Yellow and red cards given to the field players and the goalkeeper after the final whistle, and the cards shown to persons other than the players (substituted players, trainers, substitutes' bench players not playing) will not be taken into account when calculating the Bets.
  15. The number of yellow and red cards, corner kicks, and goal post hits is determined by video broadcasting. If the broadcasting is interrupted or is not made, the results for the number of yellow and red cards or corner kicks will be taken from official information sources. All other statistical indicators (offsides, fouls, substitutions, etc.) are taken only from official information sources. A substitution made on the 46th minute according to an official source shall for calculation purposes be deemed made during half time. A corner kick shot again shall for calculation purposes count as one.
  16. Corner kicks awarded but not made shall not be taken into account in calculating Bets.
  17. Own goals (for example, in the Next Goal Scorer Bet) shall not count.
  18. All players who take (took) part in the Match from its beginning or from the previous goal shall be deemed Match participants.
  19. All players taking part in the Match are included in the lists. If for any reason a goal is scored by a player not included in the list, the bets on the players included in the list shall remain in effect.
  20. This specifics of Accepting Football Bets form part of the Client Agreement. The original text of this rules is in English. Any language translations will be based on the original English text. The original English version will prevail, including in case of any conflicts between the original English text and an another language text of these rules.
  21. Entering into the Client Agreement, you agree at the same time with these specifics of Accepting Football Bets at the Company Website (including by mobile apps).
Hockey betting specifics
  1. Unless otherwise specified in the market, all bets will be settled based on the result at the end of the game’s regular time (3 x 20 minute periods). Overtime and a shootout series can be counted only in bets on the winner of the game & the total of the game when moving on to the next round or a different league, the winner of the competition, etc.
  2. In the event that the game is interrupted or postponed and doesn’t resume within 48 hours, all non-calculated bets will be canceled.
Basketball betting specifics
  1. Unless otherwise stated in the market, all bets are settled based on the result at the end of the game’s regular time. Overtime assigned based on the sum of the results of two matches is counted only in the bets on the winner for the game when moving on to the next round or a different league, the winner of the competition, etc. In the case where a match ended in a draw, all bets on the winner of the match are considered to be void.
  2. In the event that the match is interrupted or postponed and doesn’t resume within 48 hours, all non-calculated bets will be canceled.
Tennis betting specifics
  1. If a match is interrupted due to a player’s refusal or disqualification, prematch bets on the match winner remain valid if the 1st set was played or the 1st point was scored, i.e. the winner is considered to be the player who has passed to the next round (won the tournament). If it’s live betting, live bets on the match winner will be void (settled at odds of 1.0). All bets on the match that cannot be settled are cancelled (returned with the odds of 1.0), except for the cases when the results of the bet were already determined at the moment of the match interruption.
  2. If the refusal (disqualification) occurred before the beginning of the match, all bets on the match are cancelled with the odds 1.0.
  3. In the event that the format of a match has changed (the number of sets played), bets on the result of the match remain valid if the first set was fully played. Other markets will be void, unless the results of a bet are already unambiguously determined. In such cases, all bets remain valid.
  4. Bets remain valid in the following cases:
    • change of the court surface;
    • change of venue;
    • replacement of a closed court with an outdoor court.
  5. If the start of the match is delayed or the match is postponed for any reason, all bets remain valid until the end of the match or until the end of the tournament.
  6. A super tie-break is considered as a one-game set. This is accounted for in the calculation of bets on total games.
Volleyball betting specifics
  1. Bets on playing for points. Bets are available during the game and are calculated based on the official result of the game. If, by the decision of the referees, the results of one or several plays are canceled, the bets on these plays are calculated based on the result after the replay. Bets on the points not played out by the end of the game are canceled.
  2. In the event that the game is interrupted or postponed and doesn’t resume within 48 hours, all non-calculated bets will be canceled.
Rugby Union + League + Sevens
  1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.
  2. If a match is interrupted and continued within 48h after the initial kickoff, all unsettled bets will be settled with the final result (The bet can be voided, before 48 hours has passed, in agreement between the client and Mix4Bet). Otherwise, all undecided bets are considered void.
  3. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.
  4. Rugby Sevens - Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.
  5. If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.
  6. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
  7. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
  8. If a match is interrupted or postponed and is not continued within 48h after the initial kick-off date betting will be void.
  9. If the team names or category are displayed incorrectly, we reserve the right to void betting.
Cricket betting specifics
  1. A bet is made on the full game and is valid until the game finishes, which may be played over more than one day.
  2. If matches are affected by poor weather conditions, bets will be settled according to the official result.
  3. If the competition rules determine the winner by a coin toss or drawing of lots, then all undecided markets are considered void, unless the results of a bet are already unambiguously determined.
Outright bet
An outright bet is a bet placed on the outcome of an entire league or competition as opposed to a single bet on an individual game or event. Players can make an outright bet before the competition begins but markets are often open whilst the competition is taking place. Outright bets will be settled based on the final outcome of an entire competition.
Dead heat
A dead heat in betting is when two or more competitors or teams finish level at the end of an event with no tie option being available. In the event of a dead heat the stake money on a selection is divided by the number of runners or competitors involved in the dead heat. The full odds are then paid proportionately to the divided stake, with the remainder of the stake money being treated as a losing stake.


Types of bets
Outcome
The bet refers to one of three possible outcomes of the Match: local team wins, score draw, visiting team wins.
Total
A Bet on the total sum of goals scored in a match. It is required to guess the sum of goals to be scored during the Match: above or below a definite number. There are two types of totals: integers and 0.5 multiples.
In the case of “Total Above 2.0”, the gain is paid if the sum of goals scored during the Match is at least 3. If there was 1 goal or the teams scored no goals by the end of regular time, this is a loss. If the teams ended 1:1, 2:0 or 0:2, the bet will be returned with a odds of 1.0.
0.5 multiple bets refer to a bigger or smaller number and can only have two possible outcomes: win or loss. “Total Above 2.5” wins if the sum of goals scored during the Match is at least 3. Conversely, “Total Below 2.5” wins if the sum of goals scored during the Match is up to 2.
Asian Total
A bet on the sum of goals in a match with an increment of 0.25 split into two. For example, if you bet €100 on Asian Total Over 3.25, you in fact have two bets – €50 on Total Over 3.0 and €50 on Total Over 3.5. For both parts of your bet to win, the sum of goals in the match must be 4 or more. If 3 goals are scored, one half of your bet is returned with a odds of 1, while the other is lost. If the sum of goals is up to 2, the whole bet is lost.
European Handicap
A bet on a team’s win with regard to positive or negative integral handicap. Your bet wins only if your selected team wins. If the match ends in a draw or your selection loses, your bet counts as lost. For example, if you bet on the local team with a +1 handicap, and the match ends at 1:2, the result is a score draw of 2:2 and your bet loses.
Asian Handicap
A bet on a team’s win with a positive or negative handicap with an increment of 0.25 split into two. For example, if you bet €100 on victory of the home team with an Asian handicap of 1.25, the bet will be split into two – €50 with a +1.0 handicap and €50 with a +1.5 handicap. If the match ends at 2:2, the whole bet wins. If the score is 1:2, half of your bet will be returned with a odds of 1.0, while the other half will lose. If the final result is 0:2, both halves of your bet will lose.
Draw No Bet
A bet on the victory of one of the teams. If the game ends in a draw, the bet is returned with a odds of 1.0.
Favorite Over Remaining Time
A bet on the favorite of the match in the time remaining starting from bet acceptance. Goals scored before the bet is accepted are not taken into account.
Next Goal
A bet that the next goal will be scored by the local team, by the visiting team or that there will be no more goals in the match.
Double Outcome
A bet that the match will end in a win of the local team or in a draw, or in a win of the visiting team or in a draw, or in a win of the local team or the visiting team.
Correct Score
A bet on the correct score that the teams will have at the end of the regular time or its half (e.g. the 1st half, 1st set etc).
Exact Amount of Local Team Goals
A bet on the correct sum of goals that the local team will score in the match.
Exact Away Goals
A bet on the exact sum of goals that the visiting team will score in the match.
Home Goals
A bet on the sum of goals or under/over betting. For instance, it is possible to bet that the local team shall score 2, more than 2 or less than 2 goals.
Goals Scored by the Visiting Team
A bet on the number of away goals or under/over betting. For example, you can bet that the visiting team will score 2, over 2, or under 2 goals.
To Score/Not to Score
A bet whether both teams will or will not score during regular time. The bet loses if neither team scores and wins if the match ends with scoring.
Outcome and Goals
A bet on the winner specifying the sum of goals that will be scored in the match or over/under. For instance, you can bet that the local team would win with the sum of goals scored during regular time equaling 3, more than 3 or less than 3.
Exact Amount of Goals
A bet on sum of goals that will be scored in the match by both teams.
Odd or Even
A bet on the odd or even sum of goals scored by both teams in the match. A whitewash at the end of regular time is deemed an equivalent of even score.
Efficient Half
A bet that more goals will be scored in the first half, second half, or equally in both halves.
First to Score
A bet on the team to play the ball from the midfield.
Outcome After First Half
A bet on the team to score more goals or on a draw in the first half.
First Half Total
A bet on the sum of goals scored in the first half. You can bet on the exact sum of goals to be scored over the half by both teams, or a greater/smaller number.
First Half Asian Total
A bet on the sum of goals in the first half with an increment of 0.25 split into two. For example, if you bet €100 on Asian Total Over 3.25, you in essence have two bets – €50 on Total Over 3.0 and €50 on Total Over 3.5. For both parts of your bet to win, the sum of goals in the first half must be 4 or more. If 3 goals are scored in the first half, one half of your bet is returned with a odds of 1, while the other is lost. If the match ends with 2 goals or less, the whole bet loses.
First Half Asian Handicap
A bet on the first half outcome with a positive or negative handicap with an increment of 0.25 split into two. For example, if you bet €100 on the leadership of the home team with an Asian handicap of 1.25, the bet will be split into two – €50 with a +1.0 handicap and €50 with a +1.5 handicap. If the first half ends at 2:2, the whole bet wins. If the score is 1:2, half of your bet will be returned with a odds of 1.0, and the other half will win. If the result is 0:2, both halves of the bet will lose.
Which team wins the rest of the First Half
A bet on the leader of the first half in the time remaining starting from bet acceptance. Goals scored by teams before the bet is accepted do not count.
First Half Next Goal
A bet on the team to score the next goal in the first half or on no more goals in the first half.
First Half Correct Score
A bet on the correct score in the first half.
First Half Home Goals
A bet on the correct sum of goals that the local team will score in the first half.
First Half Away Goals
A bet on the exact sum of goals that the visiting team will score in the first half.
First Half Sum of Goals
A bet on the correct sum of goals that both teams will score in the first half.
Second Half Outcome
A bet on the team to score more goals in the second half or on equal goals.
Second Half Sum of Goals
A bet on the total sum of goals that the teams will score in the second half. There is also an option of over/under betting.
Extra Time Outcome
A bet on the team to score more goals in extra time or on equal goals.
Extra Time Sum of Goals
A bet on the total sum of goals that the teams will score in extra time. There is also an option of over/under betting.
Which team wins the rest in Overtime
A bet on the team to score more goals in the remaining extra time starting from bet acceptance. Goals scored in extra time before the bet is accepted are not taken into account.
Extra Time Next Goal
A bet on the team to score the next goal in extra time or that there will be no more goals.
Extra Time Asian Handicap
A bet on the extra time outcome with a positive or negative handicap with an increment of 0.25 split into two. For example, if you bet €100 on the leadership of the home team with an Asian handicap of 1.25, the bet will be split into two – €50 with a +1.0 handicap and €50 with a +1.5 handicap. If extra time ends at 2:2, the whole bet wins. If the score is 1:2, half of your bet will be returned with a odds of 1.0, and the other half will win. If the result is 0:2, both halves of the bet will lose.
Extra Time Correct Score
A bet on the exact sum of goals that the teams will score in extra time.
First Extra Time Half Asian Handicap
A bet on the extra time first half outcome with a positive or negative handicap with an increment of 0.25 split into two. For example, if you bet €100 on the leadership of the home team with an Asian handicap of 1.25, the bet will be split into two – €50 with a +1.0 handicap and €50 with a +1.5 handicap. If the first half of extra time ends at 2:2, the whole bet will win. If the score is 1:2, half of your bet will be returned with a odds of 1.0, and the other half will win. If the result is 0:2, both halves of the bet will lose.
Correct Score During First Extra Time Half
A bet on the correct score that the teams will have in the first half of extra time.
Extra Time First Half Outcome
A bet on the leader of the first half of extra time or on a draw.
Penalty Shootout Outcome
A bet on the team to score more goals in the penalty shootout.
Penalty Shootout Next to Score
A bet on the team to score the next goal in the penalty shootout.
Exact Time of Next Goal
A bet on the period of time when the next goal will be scored. There is the following range of intervals: 01–15, 16–30, 31–45, 46–60, 61–75, 76–90 minutes of the Match. You can bet on no more goals as well.
Reaching Next Fall
A bet on the team to pass to the next round.
To Win the Final
A bet on the team to win in the final round.
Third Place
A bet on the team to take the third place in the tournament.
Winning Option
A bet on the team and method in which the team wins the match. Bets are accepted for the victory of teams in regular time, extra time or penalty shootout.
Corner Total
A bet on the team to make more corner kicks in regular time.
Total Corner Kicks
A bet on the total number of corner kicks that the teams will make in regular time. There is also an option of over/under betting.
Corner Handicap
A bet on the team to make more corner kicks with regard to positive or negative handicap. Your bet wins only if your selected team wins. If the match ends in a draw or your selection loses, your bet counts as lost. For example, if you bet on the local team with a +1 handicap, and the match ends at 1:2 for corner kicks, the result is a score draw of 2:2 and your bet loses.
Home Corner Total In Ranges
A bet on the number of corner kicks that will be made by the local team. Bets are accepted in the ranges: 0–2, 3–4, 5–6, 7+.
Away Corner Total In Ranges
A bet on the number of corner kicks that will be made by the visiting team. Bets are accepted in the ranges: 0–2, 3–4, 5–6, 7+.
Home Corner Total
A bet on the correct or over/under number of corner kicks that will be made by the local team. A bet is accepted for numbers with an increment of 0.5.
Away Corner Total
A bet on the correct or over/under number of corner kicks that will be made by the visiting team. A bet is accepted for numbers with an increment of 0.5.
Corner Total In Ranges
A bet on the number of corner kicks that will be taken by the teams. The bet is accepted for: less than 9, 9–11, 12+.
Corner Odd or Even
A bet on the odd or even number of corner kicks that the teams will take in regular time.
First Half Corner Total
A bet on the team to make more corner kicks in the first half.
First Half Total Corner Kicks
A bet on the total number of corner kicks that the teams will make in the first half. A bet with an increment of 0.5 is accepted for the correct number or over/under.
First Half Corner Handicap
A bet on the team to make more corner kicks in the first half with regard to positive or negative handicap.
First Half Home Corners
A bet on the number of corner kicks that will be made by the local team in the first half. Bets are accepted for outcomes: 0–1, 2, 3, and 4+.
First Half Away Corners
A bet on the number of corner kicks that will be made by the away team in the first half. Bets are accepted for outcomes: 0–1, 2, 3, and 4+.
First Half Home Corner Total
A bet on the corner kicks that will be made by the local team in the first half. A bet is accepted for an exact score or over/under with an increment of 0.5.
First Half Away Corner Total
A bet on the corner kicks that will be made by the visiting team in the first half. A bet is accepted for an exact score or over/under with an increment of 0.5.
First Half Total Corner Kicks
A bet on the total number of corner kicks that the teams will make in the first half for ranges: less than 5, 5–6, 7+
First Half Odd or Even Total Corners
A bet on the odd or even number of corner kicks that the teams will make in the first half.
Card Total
A bet on the team that will have the most cards in the match or on the equal number of cards for both teams.
Total Cards
A bet on the total number of cards in regular time. A bet is accepted on an exact amount or over/under betting.
Home Card Total
A bet on the number of cards the local team will receive in regular time. A bet is accepted on an exact amount or over/under betting.
Away Card Total
A bet on the number of cards the local team will receive in regular time. A bet is accepted on an exact amount or over/under betting.
First Half Total Cards
A bet on the total number of cards the teams will receive in the first half. A bet is accepted for an exact score or over/under betting.
Second Half Total Cards
A bet on the total number of cards the teams will receive in the second half. A bet is accepted for an exact score or over/under betting.
First Half Home Cards
A bet on the number of cards the local team will have in the first half. A bet is accepted on an exact amount or over/under betting.
First Half Away Cards
A bet on the number of cards the visiting team will have in the first half. A bet is accepted on an exact amount or over/under betting.
Card Points
A bet on the number of cards in regular time expressed in points. 10 points are given for a yellow card, and 25 for a red card. The second yellow card does not count, as it is followed by a red card. A bet is accepted for an exact points amount or over/under with an increment of 0.5.
Card Points in Ranges
A bet on the number of cards in regular time expressed in points. 10 points are given for a yellow card, and 25 for a red card. The second yellow card does not count, as it is followed by a red card. A bet is accepted for an exact points amount or over/under within the ranges: 0–30, 31–45, 46–60, 61–75 and 76+.
First Half Card Points
A bet on the number of cards in the first half expressed in points. 10 points are given for a yellow card, and 25 for a red card. The second yellow card does not count, as it is followed by a red card. A bet is accepted for an exact points amount or over/under with an increment of 0.5.
First Half Card Points in Ranges
A bet on the number of cards in the first half expressed in points. 10 points are given for a yellow card, and 25 for a red card. The second yellow card does not count, as it is followed by a red card. A bet is accepted for an exact points amount or over/under within the ranges: 0–30, 31–45, 46–60, 61–75 and 76+.
Dismissal Y/N
A bet whether a player will be dismissed in regular time.
Next Goal Scorer
A bet on a player of either team to score the next goal.
Player to Score/not to Score
A bet on the performance of a player from either team. Regular time counts.
Penalty Shootout Difference
A bet on the goal difference that the penalty shootout will have.
Penalty Shootout Sum of Goals
A bet on the total sum of goals scored in the penalty shootout. Accepted on an exact amount or over/under betting.
Correct Penalties Scored
A bet on the exact sum of penalties scored by both teams.
Home Penalties
A bet on goals that will be scored by the local team in the penalty shootout. Accepted on an exact amount or over/under betting.
Penalty Shootout Total Away Goals
A bet on goals that will be scored by the visiting team in the penalty shootout. Accepted on an exact amount or over/under betting.
Penalty Shootout Correct Score
A bet on the correct score the teams will have in the penalty shootout.
Penalty Shootout Sum of Goals Odd or Even
A bet on the odd or even sum of goals the teams will score in the penalty shootout. If all penalties fail and the score is 0:0, the amount will be taken as even.
Penalty Shootout Home Odd or Even
A bet on the odd or even sum of goals the local team will produce in the penalty shootout. If all penalties fail and the score is 0:0, the amount will be considered as even.
Odd or Even Visiting Team Kicks During Penalty Shootout
A bet on the odd or even sum of goals the visiting team will produce in the penalty shootout. If all penalties fail and the score is 0:0, the amount will be considered as even.
Penalty Shootout and Goals
A bet on the winner in the penalty shootout and the sum of goals in the match. The sum of goals is accepted as the exact amount or over/under betting.
Result of Next Penalty in Series
A bet on the result of the next penalty in the series.
Goal Leader in 15 Minutes
A bet on the team to score the most goals in 15 minutes within a set range of normal time.
Next Goal in 15 Minutes
A bet on the team to score the next goal in 15 minutes within a set range of normal time.
Sum of Goals in 15 Minutes
A bet on the sum of goals the teams will score for 15 minutes within a set range. Accepted on an exact amount or over/under betting.
Which team will win the remainder of the match
Bet on the team, which will win the remainder of the match, starting from the moment of accepting bets and ending with the end of regular time of the match (half, period, etc.). Goals scored by the teams before the bet was accepted do not count.
Result, not including a draw.
Bet on the win of one of the teams. In case the match ends in a draw, the bet is calculated with odds of 1.0.
BASEBALL
A baseball game is usually scheduled for 9 innings, but some games can be scheduled for 7 innings and even 5, 6, 8. However, just because a game is scheduled for x innings, this does not mean that that many innings will actually be played. A game could be called early because of weather conditions and although the full number of innings was not played the result is still considered official. A game could also have more than the scheduled number of innings if it is tied score and goes to extra innings.

Possible extra innings are not considered in any live market unless otherwise stated.
Baseball Market Rules
Game Abandonments/ Postponements
  1. In the case of a postponed game all markets are considered void unless the game continues to an official result on the scheduled day.
  2. In the case of an abandoned game that is not considered official, all undecided markets are considered void unless the game continues to an official result on the scheduled day. All fully decided markets will be settled.
Game not played as listed
  1. All bets stand irrespective of starting pitchers or starting pitcher changes (Note we do have a configuration option in Ctrl for MLB games which if enabled will void markets if there is a change to the starting pitcher).
Player Markets
  1. Bets on players where a game is marked as postponed or cancelled in game state before the scheduled start time shall be left with pending status and resulted if the game starts within 72 hours of the original (global game time) scheduled start time. If game does not start within 72 hours, bets shall be voided
  2. All bets created prior to a venue change shall be voided.
  3. If the game does not start at the scheduled time, all related player markets bets shall still be available for auto verification, unless the game starts > 72 hours after original scheduled time.
  4. If the game starts but is abandoned or suspended at any time before the game reaches a natural end and the game does not resume within 5 hours, then all bets on that player shall be voided.
  5. If any player selected for any bet type does not participate in game, then all bets on that player shall be voided.
  6. All Player Markets include extra innings for bet resulting.
  7. If a player was not in the starting lineup the bet will be voided.
  8. The game must go at least 8.5 innings for bets to stand. Otherwise, all bets will be voided.
Baseball stats used on player market
  1. Batter - Hits (H): Reaching base because of a batted, fair ball without error by the defense
  2. Batter - Home Runs (HR): Hits on which the batter successfully touched all four bases, without the contribution of a fielding error
  3. Batter - Total Bases (TB): One for each single, two for each double, three for each triple, and four for each home run [H + 2B + (2 × 3B) + (3 × HR)] or [1B + (2 × 2B) + (3 × 3B) + (4 × HR)]
  4. Batter - Runs + RBI's: SUM of Runs And RBI`s (Run batted in: number of runners who score due to a batter's action, except when the batter grounded into a double play or reached on an error)
  5. Pitcher - Strikeouts (SO): Number of batters who received strike three
  6. Pitcher - Earned Runs: Number of runs that did not occur as a result of errors or passed balls
  7. Batter - Hits + Runs + RBIs: SUM of Hits, Runs And RBI`s (Run batted in: number of runners who score due to a batter's action, except when the batter grounded into a double play or reached on an error).
Live bets settlement and cancellation rules
  1. All markets will be cleared according the final result after 9 innings (8 ½ innings if home team is leading at this point).
  2. If a game is interrupted or cancelled and won't be continued on the same day, all undecided markets are considered void.
  3. If markets remain open with an incorrect score or incorrect game status which has a significant impact on the prices, the company reserves the right to void betting.
Rapid markets
  1. If a hit and an error occur within the same play, a hit will be considered for settlement purposes.
  2. If a player does not show up at the plate again but related player markets have been offered, undecided markets are considered void.
  3. A foul ball will always be considered a strike for settlement purposes.
Main Information Sources
www.uefa.com – European Cups
www.fifa.com – International games
www.sportinglife.com, soccernet.espn.go.com – England
www.kicker.de, www.bundesliga.de – Germany
futbol.sportec.es, www.marca.com, es.sports.yahoo.com/fo/ – Spain
www.gazetta.it, www.televideo.rai.it, www.virgilio.it – Italy
www.lequipe.fr, www.football365.fr – France
www.a-league.com.au – Australia
www.bundesliga.at – Austria
www.argentinesoccer.com, www.futbolargentino.com.ar – Argentina
www.sport.be – Belgium
www.pfl.bg, www.bulgarian-football.com – Bulgaria
esporte.uol.com.br – Brazil
www.voetbal.nl – Holland
www.sportnet.gr – Greece
www.dbu.dk, www.viasatsport.se – Denmark
www.one.co.il – Israel
www.rte.ie – Ireland
www.ksi.is – Iceland
www.femexfut.org.mx – Mexico
www.vg.no – Norway
www.maisfutebol.iol.pt – Portuguese
www.prosport.ro – Romania
www.bbc.co.uk/sport – North Ireland
www.sleague.com – Singapore
www.futbalsfz.sk – Slovakia
web.mlsnet.com – the USA (MLS)
www.angelfire.com/nj/sivritepe/, www.turkishsoccer.net – Turkey
www.pfl.com.ua, www.ffu.org.ua – Ukraine
www.welshpremier.com – Wales
www.futisporssi.fi – Finland
www.prva-hnl.hr – Croatia
fotbal.idnes.cz – Czechia
www.football.ch – Switzerland
www.svenskfotboll.se – Sweden
www.sportinglife.com – Scotland
www.j-league.or.jp – Japan
www.boff32.ru – Bryansk Football Federation
Esports Rules
General rules - match markets
  1. All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.
  2. All match start dates and times displayed for Esports matches are for indication purposes only and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect date and/or time.
  3. If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided. Should a match be postponed for exactly 24 hours, all bets will stand.
  4. If the name of a player/team/tournament is misspelled, all bets will still stand unless it's obvious that the misspelled name is the same as a different entity.
  5. If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.
  6. If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal.
  7. In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. This rule is applicable within 72 hours from the end of the match, then we don't change the result of the tickets.
  8. If a match has been declared as a walkover win by the tournament organizer, all bets will be void.
  9. If one team retires during a match, only wagers on the completed individual maps will be resulted. Match market, match side markets, and all other undecided map markets will be voided. Bets placed on any following maps that will be completed will be resulted with the official results. However, any and all live offer will be suspended on this match and moved to a new match with a different match ID that will genuinely reflect the state of the match. The only exemption to this rule would be in this very situation: team A wins map 1 and proceeds to forfeit map 2. In this case, we would void all wagers on all undecided match and map 2 markets and continue our offer within map 3 of the match.
  10. All markets consider overtime, unless stated otherwise in the market name.
  11. If the match format is changed or differs from the one which is being offered, we reserve the right to void all bets.
  12. If the fixture is listed incorrectly, we reserve the right to void all bets.
  13. If a match is played before the scheduled start date / time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.
  14. If a match or map is replayed due to an organizer or technical issues, all affected markets will be voided, while the replayed matches or maps will be handled separately as a new match.
  15. If a game on the map starts with less than ten players, all bets on that map will be voided.
Game specific rules - match markets
CS2
  1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5, and they play at least 3 rounds. All affected bets on that Map, Match, and match side markets will be voided.
  2. If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.
  3. Rounds 1-12 constitute the first half of CS2 Maps.
  4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
Valorant
  1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5, and they play at least 3 rounds. All affected bets on that Map, Match and match side markets will be voided.
  2. If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.
  3. Rounds 1-12 constitute the first half of Valorant Maps.
  4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
Dota 2
  1. If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
  2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all affected bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
  3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
League of Legends
  1. If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
  2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all affected bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map that has started, bets have action according to the official result.
  3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
King of Glory
  1. If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
  2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all undecided bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
  3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play after the Map has started, bets have action according to the official result.
Market specific rules - match markets
  1. If the final gameplay length/duration is the same as a particular threshold, it is resolved as OVER.
General rules - outrights
  1. Outright markets will be resolved based on the official tournament results.
  2. In case of a team change, we reserve the right to void all bets and resume the outright market's coverage under a new version.
  3. If the tournament is postponed, we reserve the right to void all bets.
  4. If the tournament is cancelled, all bets will be voided.
General rules - player markets
  1. In case of a player substitute, all affected player markets will be voided.
Game specific rules - player markets
CS2
  1. Player markets will be resolved based on internal data and are then confirmed with hltv.org.
  2. If hltv.org data is corrupted or missing, all bets will be resolved via the video stream.
  3. In case of a team kill, suicide, or a player falling out of map bounds, all bets will stand and will be resolved based on hltv.org and/or other officially available data.
Valorant
  1. Player markets will be resolved based on internal data and are then confirmed with vlr.gg.
  2. If vlr.gg data is corrupted or missing, all bets will be resolved via the video stream.
  3. In case of a team kill or player suicide, all bets will stand and will be resolved.
  4. In case of a map reset due to a bug / connection issues that would normally result in a round restart, all bets will stand.
  5. Specific agents (Phoenix, Kay/O…) may be downed as a result of their ultimate ability. These downs do not count towards player kills.
Dota 2
  1. Player markets will be resolved based on internal data and are then confirmed with dotabuff:
  2. If dotabuff data is corrupted or missing, all bets will be resolved via the video stream.
  3. In case of a deny, all bets will stand and will be resolved based on dotabuff.
  4. In case of a split kill where multiple heroes deal damage to a hero, and this hero is finished via a neutral creep or a tower, the kill is omitted from the official results and will not be counted towards the player markets.
League of Legends
  1. Player markets will be resolved based on internal data and are then confirmed with gol.gg:
  2. If gol.gg data is corrupted or missing, all bets will be resolved via the video stream.
  3. Should an execute appear, all bets will stand and will be resolved based on gol.gg.
  4. In case of a chronobreak, prematch bets will be resolved based on the official results. Already placed live bets will be cancelled, and our live offer will resume under a new match ID, together with the rest of the markets. The new match ID will be resolved based on the official results.
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BM Solutions Ltd, a company incorporated in Malta, having its registered office at The Edge Court, Office 2, Guze Duca Street, Ħal Qormi QRM 9088, Malta, licensed and regulated by the Malta Gaming Authority with licence number MGA/B2C/771/2019 issued on the 7th of October, 2021. Our sportsbook services for customers in the Republic of Ireland are offered under a Remote Bookmaker’s License 1018081 issued by the Office of the Revenue Commissioners of the Republic of Ireland.

Gambling can be addictive, please play responsibly. For help with problem gambling visit our Responsible Gaming page.

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BM Solutions Ltd, a company incorporated in Malta, having its registered office at The Edge Court, Office 2, Guze Duca Street, Ħal Qormi QRM 9088, Malta, licensed and regulated by the Malta Gaming Authority with licence number MGA/B2C/771/2019 issued on the 7th of October, 2021. Our sportsbook services for customers in the Republic of Ireland are offered under a Remote Bookmaker’s License 1018081 issued by the Office of the Revenue Commissioners of the Republic of Ireland.

Gambling can be addictive, please play responsibly. For help with problem gambling visit our Responsible Gaming page.

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© 2026 Mix4Bet. All rights reserved.v1.174194
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BM Solutions Ltd, a company incorporated in Malta, having its registered office at The Edge Court, Office 2, Guze Duca Street, Ħal Qormi QRM 9088, Malta, licensed and regulated by the Malta Gaming Authority with licence number MGA/B2C/771/2019 issued on the 7th of October, 2021. Our sportsbook services for customers in the Republic of Ireland are offered under a Remote Bookmaker’s License 1018081 issued by the Office of the Revenue Commissioners of the Republic of Ireland.

Gambling can be addictive, please play responsibly. For help with problem gambling visit our Responsible Gaming page.

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© 2026 Mix4Bet. All rights reserved.v1.174194